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Updates the key-value store of custom publisher settings

Syntax

Parameters

titleEntityHandle   PFEntityHandle PFEntityHandle for a title Entity obtained using PFAuthenticationGetEntityWithSecretKeyAsync. request   PFTitleDataManagementSetPublisherDataRequest* Populated request object. async   XAsyncBlock*
Inout
XAsyncBlock for the async operation.

Return value

Type: HRESULT Result code for this API operation.

Remarks

This API is available on Win32, Linux, and macOS. This API is designed to store publisher-specific values which can be read, but not written to, by the client. This data is shared across all titles assigned to a particular publisher, and can be used for cross-game coordination. Only titles assigned to a publisher can use this API. This operation is additive. If a Key does not exist in the current dataset, it will be added with the specified Value. If it already exists, the Value for that key will be overwritten with the new Value. For more information email helloplayfab@microsoft.com See also ServerGetPublisherDataAsync. Call XAsyncGetStatus to get the status of the operation. If the service call is unsuccessful, the async result will be E_PF_PUBLISHER_NOT_SET or any of the global PlayFab Service errors. See doc page “Handling PlayFab Errors” for more details on error handling.

Requirements

Header: PFTitleDataManagement.h

See also

PFTitleDataManagement members
Last modified on August 3, 2026