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IGameInputReading::GetKeyCount

Retrieves the number of keys active on a keyboard.

Syntax

Parameters

This method has no parameters.

Return value

Type: uint32_t This returns the number of keys active on a game controller.

Remarks

The IGameInputReading::GetKeyCount method retrieves the number of keys active on a game controller. It is used to determine the number of arrays needed for IGameInputReading::GetKeyState method. For intermediate and advanced use-cases of the GameInput API, see Advanced GameInput topics.

Requirements

Header: GameInput.h Overview of GameInput
IGameInputReading

Version History

Last modified on August 4, 2026