IGameInputReading::GetGamepadState
Retrieve a view of the input reading that describes the state of a gamepad.Syntax
Parameters
state _Out_Type: GameInputGamepadState* Interpretation of the input as a gamepad.
Return value
Type: bool Returns true on successful interpretation of a gamepad. Returns false when attempting to read an input that is not recognized as a gamepad.Remarks
Call the IGameInputReading::GetInputKind method to see which Get*State functions will return a valid interpretation for some IGameInputReading. Each Get*State function has a corresponding entry in the IGameInputReading::GetInputKind enum. If you attempt to call a Get*State function where the corresponding IGameInputReading::GetInputKind flag is not set, the function will return with default at rest values as well as a false return value. The following C++ sample demonstrates how to read the gamepad state.Requirements
Input API OverviewIGameInputReading
IGameInputReading::GetInputKind
