Syntax
Parameters
NumRenderTargetsType: UINT A UINT. The number of render targets being bound. pRenderTargets
Type: const D3D12_RENDER_PASS_RENDER_TARGET_DESC * A pointer to a constant D3D12_RENDER_PASS_RENDER_TARGET_DESC, which describes bindings (fixed for the duration of the render pass) to one or more render target views (RTVs), as well as their beginning and ending access characteristics. pDepthStencil
Type: const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC * A pointer to a constant D3D12_RENDER_PASS_DEPTH_STENCIL_DESC, which describes a binding (fixed for the duration of the render pass) to a depth stencil view (DSV), as well as its beginning and ending access characteristics. Flags
Type: D3D12_RENDER_PASS_FLAGS A D3D12_RENDER_PASS_FLAGS. The nature/requirements of the render pass; for example, whether it is a suspending or a resuming render pass, or whether it wants to write to unordered access view(s).
Return value
Type: void None.Requirements
Header: d3d12_xs.hLibrary: d3d12_xs.lib
Supported Platforms: XBOX Series consoles
