Syntax
Parameters
BlendFactor [in, optional]Type: const FLOAT * Array of blend factors, one for each RGBA component.
Return value
Type: void None.Remarks
If you created the blend-state object with D3D12_BLEND_BLEND_FACTOR or D3D12_BLEND_INV_BLEND_FACTOR, then the blending stage uses the non-NULL array of blend factors. Otherwise,the blending stage doesn’t use the non-NULL array of blend factors; the runtime stores the blend factors. If you pass NULL, then the runtime uses or stores a blend factor equal to{ 1, 1, 1, 1 }.
Requirements
Header: d3d12_xs.h or d3d12_x.hLibrary: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family
