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Bind information about the primitive type, and data order that describes input data for the input assembler stage.

Syntax

Parameters

PrimitiveTopology [in]
Type: D3D12_PRIMITIVE_TOPOLOGY
The type of primitive and ordering of the primitive data (see D3D_PRIMITIVE_TOPOLOGY).

Return value

Type: void None.

Requirements

Header: d3d12_xs.h or d3d12_x.h
Library: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family

See Also

D3D12_PRIMITIVE_TOPOLOGY_TYPE ID3D12GraphicsCommandList
Last modified on August 20, 2026