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Sets all shaders and programs most of the fixed-function state of the graphics processing unit (GPU) pipeline.

Syntax

Parameters

pPipelineState [in]
Type: ID3D12PipelineState *
Pointer to the ID3D12PipelineState containing the pipeline state data.

Return value

Type: void None.

Requirements

Header: d3d12_xs.h or d3d12_x.h
Library: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family

See Also

ID3D12GraphicsCommandList
Last modified on August 20, 2026