#if !DISABLE_PLAYFABENTITY_API && !DISABLE_PLAYFABCLIENT_API
using PlayFab;
using PlayFab.Internal;
using System;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
public class EntityFileExample : MonoBehaviour
{
public string entityId; // Id representing the logged in player
public string entityType; // entityType representing the logged in player
private readonly Dictionary<string, string> _entityFileJson = new Dictionary<string, string>();
private readonly Dictionary<string, string> _tempUpdates = new Dictionary<string, string>();
public string ActiveUploadFileName;
public string NewFileName;
public int GlobalFileLock = 0; // Kind of cheap and simple way to handle this kind of lock
void OnSharedFailure(PlayFabError error)
{
Debug.LogError(error.GenerateErrorReport());
GlobalFileLock -= 1;
}
void OnGUI()
{
if (!PlayFabClientAPI.IsClientLoggedIn() && GUI.Button(new Rect(0, 0, 100, 30), "Login"))
Login();
if (PlayFabClientAPI.IsClientLoggedIn() && GUI.Button(new Rect(0, 0, 100, 30), "LogOut"))
PlayFabClientAPI.ForgetAllCredentials();
if (PlayFabClientAPI.IsClientLoggedIn() && GUI.Button(new Rect(100, 0, 100, 30), "(re)Load Files"))
LoadAllFiles();
if (PlayFabClientAPI.IsClientLoggedIn())
{
// Display existing files
_tempUpdates.Clear();
var index = 0;
foreach (var each in _entityFileJson)
{
GUI.Label(new Rect(100 * index, 60, 100, 30), each.Key);
var tempInput = _entityFileJson[each.Key];
var tempOutput = GUI.TextField(new Rect(100 * index, 90, 100, 30), tempInput);
if (tempInput != tempOutput)
_tempUpdates[each.Key] = tempOutput;
if (GUI.Button(new Rect(100 * index, 120, 100, 30), "Save " + each.Key))
UploadFile(each.Key);
index++;
}
// Apply any changes
foreach (var each in _tempUpdates)
_entityFileJson[each.Key] = each.Value;
// Add a new file
NewFileName = GUI.TextField(new Rect(100 * index, 60, 100, 30), NewFileName);
if (GUI.Button(new Rect(100 * index, 90, 100, 60), "Create " + NewFileName))
UploadFile(NewFileName);
}
}
void Login()
{
var request = new PlayFab.ClientModels.LoginWithCustomIDRequest
{
CustomId = SystemInfo.deviceUniqueIdentifier,
CreateAccount = true
};
PlayFabClientAPI.LoginWithCustomID(request, OnLogin, OnSharedFailure);
}
void OnLogin(PlayFab.ClientModels.LoginResult result)
{
entityId = result.EntityToken.Entity.Id;
entityType = result.EntityToken.Entity.Type;
}
void LoadAllFiles()
{
if (GlobalFileLock != 0)
throw new Exception("This example overly restricts file operations for safety. Careful consideration must be made when doing multiple file operations in parallel to avoid conflict.");
GlobalFileLock += 1; // Start GetFiles
var request = new PlayFab.DataModels.GetFilesRequest { Entity = new PlayFab.DataModels.EntityKey { Id = entityId, Type = entityType } };
PlayFabDataAPI.GetFiles(request, OnGetFileMeta, OnSharedFailure);
}
void OnGetFileMeta(PlayFab.DataModels.GetFilesResponse result)
{
Debug.Log("Loading " + result.Metadata.Count + " files");
_entityFileJson.Clear();
foreach (var eachFilePair in result.Metadata)
{
_entityFileJson.Add(eachFilePair.Key, null);
GetActualFile(eachFilePair.Value);
}
GlobalFileLock -= 1; // Finish GetFiles
}
void GetActualFile(PlayFab.DataModels.GetFileMetadata fileData)
{
GlobalFileLock += 1; // Start Each SimpleGetCall
PlayFabHttp.SimpleGetCall(fileData.DownloadUrl,
result => { _entityFileJson[fileData.FileName] = Encoding.UTF8.GetString(result); GlobalFileLock -= 1; }, // Finish Each SimpleGetCall
error => { Debug.Log(error); }
);
}
void UploadFile(string fileName)
{
if (GlobalFileLock != 0)
throw new Exception("This example overly restricts file operations for safety. Careful consideration must be made when doing multiple file operations in parallel to avoid conflict.");
ActiveUploadFileName = fileName;
GlobalFileLock += 1; // Start InitiateFileUploads
var request = new PlayFab.DataModels.InitiateFileUploadsRequest
{
Entity = new PlayFab.DataModels.EntityKey { Id = entityId, Type = entityType },
FileNames = new List<string> { ActiveUploadFileName },
};
PlayFabDataAPI.InitiateFileUploads(request, OnInitFileUpload, OnInitFailed);
}
void OnInitFailed(PlayFabError error)
{
if (error.Error == PlayFabErrorCode.EntityFileOperationPending)
{
// This is an error you should handle when calling InitiateFileUploads, but your resolution path might vary
GlobalFileLock += 1; // Start AbortFileUploads
var request = new PlayFab.DataModels.AbortFileUploadsRequest
{
Entity = new PlayFab.DataModels.EntityKey { Id = entityId, Type = entityType },
FileNames = new List<string> { ActiveUploadFileName },
};
PlayFabDataAPI.AbortFileUploads(request, (result) => { GlobalFileLock -= 1; UploadFile(ActiveUploadFileName); }, OnSharedFailure); GlobalFileLock -= 1; // Finish AbortFileUploads
GlobalFileLock -= 1; // Failed InitiateFileUploads
}
else
OnSharedFailure(error);
}
void OnInitFileUpload(PlayFab.DataModels.InitiateFileUploadsResponse response)
{
string payloadStr;
if (!_entityFileJson.TryGetValue(ActiveUploadFileName, out payloadStr))
payloadStr = "{}";
var payload = Encoding.UTF8.GetBytes(payloadStr);
GlobalFileLock += 1; // Start SimplePutCall
PlayFabHttp.SimplePutCall(response.UploadDetails[0].UploadUrl,
payload,
FinalizeUpload,
error => { Debug.Log(error); }
);
GlobalFileLock -= 1; // Finish InitiateFileUploads
}
void FinalizeUpload(byte[] body) // body is unused in this example
{
GlobalFileLock += 1; // Start FinalizeFileUploads
var request = new PlayFab.DataModels.FinalizeFileUploadsRequest
{
Entity = new PlayFab.DataModels.EntityKey { Id = entityId, Type = entityType },
FileNames = new List<string> { ActiveUploadFileName },
};
PlayFabDataAPI.FinalizeFileUploads(request, OnUploadSuccess, OnSharedFailure);
GlobalFileLock -= 1; // Finish SimplePutCall
}
void OnUploadSuccess(PlayFab.DataModels.FinalizeFileUploadsResponse result)
{
Debug.Log("File upload success: " + ActiveUploadFileName);
GlobalFileLock -= 1; // Finish FinalizeFileUploads
}
}
#endif