語法
typedef enum D3D_PRIMITIVE_TOPOLOGY
{
D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1,
D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2,
D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
D3D_PRIMITIVE_TOPOLOGY_TRIANGLEFAN = 6,
D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11,
D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12,
D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13,
D3D_PRIMITIVE_TOPOLOGY_RECTLIST = 17,
D3D_PRIMITIVE_TOPOLOGY_LINELOOP = 18,
D3D_PRIMITIVE_TOPOLOGY_QUADLIST = 19,
D3D_PRIMITIVE_TOPOLOGY_QUADSTRIP = 20,
D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33,
D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34,
D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35,
D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36,
D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37,
D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38,
D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39,
D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40,
D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41,
D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42,
D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43,
D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44,
D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45,
D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46,
D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47,
D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48,
D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49,
D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50,
D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51,
D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52,
D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53,
D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54,
D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55,
D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56,
D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57,
D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58,
D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59,
D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60,
D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61,
D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62,
D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63,
D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64,
D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED,
D3D10_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
D3D10_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST,
D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLEFAN = D3D_PRIMITIVE_TOPOLOGY_TRIANGLEFAN,
D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ,
D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
D3D10_PRIMITIVE_TOPOLOGY_RECTLIST = D3D_PRIMITIVE_TOPOLOGY_RECTLIST,
D3D10_PRIMITIVE_TOPOLOGY_LINELOOP = D3D_PRIMITIVE_TOPOLOGY_LINELOOP,
D3D10_PRIMITIVE_TOPOLOGY_QUADLIST = D3D_PRIMITIVE_TOPOLOGY_QUADLIST,
D3D10_PRIMITIVE_TOPOLOGY_QUADSTRIP = D3D_PRIMITIVE_TOPOLOGY_QUADSTRIP,
D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED,
D3D11_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
D3D11_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST,
D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLEFAN = D3D_PRIMITIVE_TOPOLOGY_TRIANGLEFAN,
D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ,
D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
D3D11_PRIMITIVE_TOPOLOGY_RECTLIST = D3D_PRIMITIVE_TOPOLOGY_RECTLIST,
D3D11_PRIMITIVE_TOPOLOGY_LINELOOP = D3D_PRIMITIVE_TOPOLOGY_LINELOOP,
D3D11_PRIMITIVE_TOPOLOGY_QUADLIST = D3D_PRIMITIVE_TOPOLOGY_QUADLIST,
D3D11_PRIMITIVE_TOPOLOGY_QUADSTRIP = D3D_PRIMITIVE_TOPOLOGY_QUADSTRIP,
D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST,
D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST,
D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST,
D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST,
D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST,
D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST,
D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST,
D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST,
D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST,
D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST,
D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST,
D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST,
D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST,
D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST,
D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST,
D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST,
D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST,
D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST,
D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST,
D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST,
D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST,
D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST,
D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST,
D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST,
D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST,
D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST,
D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST,
D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST,
D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST,
D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST,
D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST,
D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST
} D3D_PRIMITIVE_TOPOLOGY
常數
| 常數 | 描述 |
|---|---|
| D3D_PRIMITIVE_TOPOLOGY_UNDEFINED | IA 階段尚未以基本拓撲初始化。除非已定義基本拓撲,否則 IA 階段將無法正常運作。 |
| D3D_PRIMITIVE_TOPOLOGY_POINTLIST | 將頂點資料解譯為點清單。 |
| D3D_PRIMITIVE_TOPOLOGY_LINELIST | 將頂點資料解譯為線條清單。 |
| D3D_PRIMITIVE_TOPOLOGY_LINESTRIP | 將頂點資料解譯為線條帶狀。 |
| D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST | 將頂點資料解譯為三角形清單。 |
| D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP | 將頂點資料解譯為三角形帶狀。 |
| D3D_PRIMITIVE_TOPOLOGY_TRIANGLEFAN | 將頂點資料解譯為三角形扇形。 |
| D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ | 將頂點資料解譯為具有相鄰資料的線條清單。 |
| D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ | 將頂點資料解譯為具有相鄰資料的線條帶狀。 |
| D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ | 將頂點資料解譯為具有相鄰資料的三角形清單。 |
| D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ | 將頂點資料解譯為具有相鄰資料的三角形帶狀。 |
| D3D_PRIMITIVE_TOPOLOGY_RECTLIST | 將頂點資料解譯為矩形清單。 |
| D3D_PRIMITIVE_TOPOLOGY_LINELOOP | 將頂點資料解譯為線條迴圈。 |
| D3D_PRIMITIVE_TOPOLOGY_QUADLIST | 將頂點資料解譯為四邊形清單。 |
| D3D_PRIMITIVE_TOPOLOGY_QUADSTRIP | 將頂點資料解譯為四邊形帶狀。 |
| D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED | IA 階段尚未以基本拓撲初始化。除非已定義基本拓撲,否則 IA 階段將無法正常運作。 |
| D3D10_PRIMITIVE_TOPOLOGY_POINTLIST | 將頂點資料解譯為點清單。 |
| D3D10_PRIMITIVE_TOPOLOGY_LINELIST | 將頂點資料解譯為線條清單。 |
| D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP | 將頂點資料解譯為線條帶狀。 |
| D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST | 將頂點資料解譯為三角形清單。 |
| D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP | 將頂點資料解譯為三角形帶狀。 |
| D3D10_PRIMITIVE_TOPOLOGY_TRIANGLEFAN | 將頂點資料解譯為三角形扇形。 |
| D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ | 將頂點資料解譯為具有相鄰資料的線條清單。 |
| D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ | 將頂點資料解譯為具有相鄰資料的線條帶狀。 |
| D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ | 將頂點資料解譯為具有相鄰資料的三角形清單。 |
| D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ | 將頂點資料解譯為具有相鄰資料的三角形帶狀。 |
| D3D10_PRIMITIVE_TOPOLOGY_RECTLIST | 將頂點資料解譯為矩形清單。 |
| D3D10_PRIMITIVE_TOPOLOGY_LINELOOP | 將頂點資料解譯為線條迴圈。 |
| D3D10_PRIMITIVE_TOPOLOGY_QUADLIST | 將頂點資料解譯為四邊形清單。 |
| D3D10_PRIMITIVE_TOPOLOGY_QUADSTRIP | 將頂點資料解譯為四邊形帶狀。 |
| D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED | IA 階段尚未以基本拓撲初始化。除非已定義基本拓撲,否則 IA 階段將無法正常運作。 |
| D3D11_PRIMITIVE_TOPOLOGY_POINTLIST | 將頂點資料解譯為點清單。 |
| D3D11_PRIMITIVE_TOPOLOGY_LINELIST | 將頂點資料解譯為線條清單。 |
| D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP | 將頂點資料解譯為線條帶狀。 |
| D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST | 將頂點資料解譯為三角形清單。 |
| D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP | 將頂點資料解譯為三角形帶狀。 |
| D3D11_PRIMITIVE_TOPOLOGY_TRIANGLEFAN | 將頂點資料解譯為三角形扇形。 |
| D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ | 將頂點資料解譯為具有相鄰資料的線條清單。 |
| D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ | 將頂點資料解譯為具有相鄰資料的線條帶狀。 |
| D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ | 將頂點資料解譯為具有相鄰資料的三角形清單。 |
| D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ | 將頂點資料解譯為具有相鄰資料的三角形帶狀。 |
| D3D11_PRIMITIVE_TOPOLOGY_RECTLIST | 將頂點資料解譯為矩形清單。 |
| D3D11_PRIMITIVE_TOPOLOGY_LINELOOP | 將頂點資料解譯為線條迴圈。 |
| D3D11_PRIMITIVE_TOPOLOGY_QUADLIST | 將頂點資料解譯為四邊形清單。 |
| D3D11_PRIMITIVE_TOPOLOGY_QUADSTRIP | 將頂點資料解譯為四邊形帶狀。 |
| D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
| D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST | 將頂點資料解譯為修補程式清單。 |
備註
使用 ID3D11DeviceContext::IASetPrimitiveTopology 方法和 D3D_PRIMITIVE_TOPOLOGY 中的值,將基本拓撲繫結至輸入組譯器階段。使用 ID3D11DeviceContext::IAGetPrimitiveTopology 方法擷取輸入組譯器階段的基本拓撲。 下圖顯示幾何著色器物件的各種基本型別。
需求
標頭: d3d12_xs.h支援的平台: XBOX Series 主機
