How to get internal player data
Retrieve internal PlayFab player data from server APIs to access private fields that stay hidden from clients and remain secure to your title.
To get internal player data, use the Server API GetUserInternalData method. This is internal data that you shouldn’t* expose it to the client.
The C# Sample in this article are written for the Unity SDK. The Unity SDK uses an event driven model to handle non-synchronous tasks. To run the sample code using the C# SDK, you must modify the code to use an async Task model. Methods that must be modified have Async append to the method name in the signature. For example, SetObject in the Unity SDK becomes SetObjectAsync in the C# SDK. For more information, see Asynchronous programming with async and await.
Last modified on August 4, 2026
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How to set internal player dataQuickstart Player DataPFPlayerDataManagementServerGetUserInternalDataGetResultPFPlayerDataManagementServerGetUserInternalDataAsyncPFPlayerDataManagementServerGetUserPublisherInternalDataGetResult