What you will learn
- Deploy game servers using PlayFab Multiplayer Servers
- Create builds that can be used to deploy game servers/VMs using Game Manager or PowerShell via APIs
- Scale game by defining standby, maximum servers
Wrapper sample
The Wrapper sample, also known as wrappingGsdk, wraps an existing game so it can be used in the deployment of builds for game servers that use Windows OS or Linux OS. Instead of integrating your game server build with GSDK, it uses a wrapper as a workaround by processing the standard output and error streams to call GSDK methods. Basically, the wrapper application converts your typical game server build into one that can be used with PlayFab Multiplayer Servers.A wrapper is a workaround by processing the standard output and error streams to call GSDK methods and it’s not meant for production use. There is additional info about GSDK integration in the sample, see Program.cs. For more information, see Author a game server build.
