Lobby.TryGetOwner method
Tries to get the current owner of the lobby. Returns false and sets owner to null if there is no owner on this LobbyReturn Value
true if an owner is found or false otherwiseRemarks
If this lobby object was created by callingJoinLobby, this method returns false and the owner is null until ProcessLobbyStateChanges provides a OnLobbyUpdated with the OnLobbyUpdated OwnerUpdated field set to true. If joining the lobby succeeds, this field is guaranteed to be populated by the time ProcessLobbyStateChanges provides a OnLobbyJoinCompleted.
See Also
- class PFEntityKey
- class Lobby
- namespace PlayFab.Multiplayer
