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Lobby.GetMemberConnectionStatus method

Determines a member’s connection status to the notification service.

Return Value

The connection status of a member of the lobby.

Remarks

When joining a lobby, the library establishes a WebSocket connection to the PlayFab PubSub notification service. This connection is used to provide real-time updates to the library about the lobby. This method can be used to determine a member’s connection status, which is useful for diagnosing a member’s ability to receive updates about the lobby. A local member which is still in the process of asychronously joining the lobby, via a call to any of CreateAndJoinLobby, JoinLobby, or AddMember will see their connection status as NotConnected until the connection is established. When a user’s connection status changes from Connected to NotConnected, they may be experiencing connectivity issues - or their game may have crashed. The lobby owner can remove such users from the lobby via ForceRemoveMember

See Also

Last modified on August 3, 2026