Lobby.GetMemberConnectionStatus method
Determines a member’s connection status to the notification service.Return Value
The connection status of a member of the lobby.Remarks
When joining a lobby, the library establishes a WebSocket connection to the PlayFab PubSub notification service. This connection is used to provide real-time updates to the library about the lobby. This method can be used to determine a member’s connection status, which is useful for diagnosing a member’s ability to receive updates about the lobby. A local member which is still in the process of asychronously joining the lobby, via a call to any ofCreateAndJoinLobby, JoinLobby, or AddMember will see their connection status as NotConnected until the connection is established. When a user’s connection status changes from Connected to NotConnected, they may be experiencing connectivity issues - or their game may have crashed. The lobby owner can remove such users from the lobby via ForceRemoveMember
See Also
- enum LobbyMemberConnectionStatus
- class PFEntityKey
- class Lobby
- namespace PlayFab.Multiplayer
