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Lobby.PostUpdateAsServer method

Post an update to a client-owned lobby as a joined server.

Remarks

This is an asynchronous operation. Upon successful completion, the title is provided a PlayFabMultiplayer.PlayFabMultiplayerServer.OnServerPostUpdateAsServerCompleted with the OnServerPostUpdateAsServerCompleted result field set to Success. Upon a failed completion, the title is provided a PlayFabMultiplayer.PlayFabMultiplayerServer.OnServerPostUpdateAsServerCompleted with the OnServerPostUpdateAsServerCompleted result field set to a failed error code. If applying the update would change the state of the lobby, the title is provided a OnLobbyUpdated sometime afterwards. This operation completing successfully only indicates that the Lobby service accepted the update. The title’s local view of the lobby state doesn’t reflect this update until a OnLobbyUpdated is provided to the title with the updated state. This operation is restricted to client-owned lobbies that are using connections. While this method is present in the unified, cross-platform header, it only implemented for Windows and, XBOX. The method returns errors on other platforms.

See Also

Last modified on August 20, 2026