Syntax
Members
lobby PFLobbyHandlemust not be null The lobby provided to the call associated with this state change.
asyncContext void*
The async context provided to the call associated with this state change.
Details of the ServerDeleteLobbyCompleted PlayFab Multiplayer state change, raised when a game server finishes deleting a lobby it previously claimed.
lobby PFLobbyHandleasyncContext void*
The async context provided to the call associated with this state change.