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Information specific to the Disconnecting type of state change.

Syntax

Members

lobby   PFLobbyHandle
must not be null
The lobby that has started disconnecting. reason   PFLobbyDisconnectingReason The reason the lobby started disconnecting.

Remarks

This state change signals that the lobby is in the process of disconnecting because there are no local members actively connected or attempting to reconnect to the lobby. At the point when this state change is provided by PFMultiplayerStartProcessingLobbyStateChanges(), some operations which require a connected lobby object will begin to fail such as PFLobbyAddMember.

Requirements

Header: PFLobby.h

See also

PFLobby members
Last modified on August 10, 2026