GameInputString
Represents a string value used for device identification fields in GameInput structures.Syntax
Members
sizeInBytesType: uint32_t The size of the string data in bytes, not including a null terminator. codePointCount
Type: uint32_t The number of Unicode code points in the string. data
Type: const char* Pointer to the UTF-8 encoded string data. Not necessarily null-terminated.
Remarks
This type was used for string fields in the v0GameInputDeviceInfo structure (such as displayName, deviceFamily, and hardwareVersion). It was removed in v1 when those string fields were removed from GameInputDeviceInfo.
