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GameInputControllerAxisInfo

Deprecated. This structure was removed in GameInput v3 and is not available in the current API. This information is now provided within GameInputControllerInfo.
Describes an individual axis on a generic controller device.

Syntax

Members

label
Type: GameInputLabel
A label identifying the axis’s function. location
Type: GameInputLocation
The physical location of the axis on the device. locationId
Type: uint32_t
An identifier distinguishing axes at the same location. lowerLimit
Type: int64_t
The minimum physical value of the axis. upperLimit
Type: int64_t
The maximum physical value of the axis. deadZone
Type: uint64_t
The size of the dead zone around the center position. resolutionX
Type: uint64_t
Horizontal resolution of the axis. resolutionY
Type: uint64_t
Vertical resolution of the axis. isAbsolute
Type: bool
Whether the axis reports absolute (true) or relative (false) values. isLinear
Type: bool
Whether the axis has a linear response. hasDeadZone
Type: bool
Whether the axis has a mechanical dead zone. noReturn
Type: bool
Whether the axis does not return to center when released.

Version History

See also

Deprecated GameInput API members GameInputControllerInfo
Last modified on August 4, 2026