chat_manager::get_thread_processor
Retrieves the current processor on which internal Game Chat threads will run or are running.Syntax
Parameters
threadId _In_Type: game_chat_thread_id The type of internal Game Chat thread for which processor affinity should be retrieved.
The internal thread to retrieve the process number for. processorNumber _Out_
Type: uint32_t* A place to store the zero-based processor number on which the internal Game Chat threads will run or are running.
Return value
Type: voidRemarks
This retrieves the current processor affinity for internal Game Chat threads of a given type. This method does not require chat_manager::initialize() to have been called first. A reported value ofc_anyProcessorNumber written to processorNumber indicates that the thread is free to run on any processor.
c_anyProcessorNumber is a constexpr uint32_t with a value of 0xFFFFFFFF.This call will result in a fatal failure if a prior call to chat_manager::set_thread_affinity_mask has configured the Game Chat internal threads specified by threadID to run on more than one processor. In that case, chat_manager::get_thread_affinity_mask should be used instead.
Requirements
Header: GameChat2.h Supported platforms: Windows, XBOX One family consoles and XBOX Series consolesSee also
chat_managergame_chat_thread_id
chat_manager::set_thread_processor
