chat_manager::finish_processing_state_changes
Returns an array of Game Chat state changes that were being processed.Syntax
Parameters
stateChanges _In_Type: game_chat_state_change_array The pointer to the array of changes previously returned by chat_manager::start_processing_state_changes() that have now been handled by the app.
Return value
Type: voidRemarks
This method informs the Game Chat library that all state changes reported by a previous call to chat_manager::start_processing_state_changes() have now been handled by the app, so their associated resources can be reclaimed. You must call chat_manager::finish_processing_state_changes() with the same pointer returned by chat_manager::start_processing_state_changes() before you’re permitted to call chat_manager::start_processing_state_changes() again. You must do so even if 0 state change entries had been returned. For best results, you should minimize the time you spend handling state changes before calling chat_manager::finish_processing_state_changes().Requirements
Header: GameChat2.h Supported platforms: Windows, XBOX One family consoles and XBOX Series consolesSee also
chat_managergame_chat_state_change
game_chat_state_change_array
chat_manager::start_processing_state_changes
