Sintaxe
typedef enum D3D12XBOX_DRIVER_HINT
{
D3D12XBOX_DRIVER_HINT_VRAM_SPILL_ENABLE = 1,
D3D12XBOX_DRIVER_HINT_MEMORY_STATISTICS_ENABLE = 2,
D3D12XBOX_DRIVER_HINT_STALL_STATISTICS_ENABLE = 3,
D3D12XBOX_DRIVER_HINT_SYSMON_STATISTICS_ENABLE = 4,
D3D12XBOX_DRIVER_HINT_CONSTANT_BUFFER_OFFSETS_IN_CONSTANTS = 6,
D3D12XBOX_DRIVER_HINT_CPU_SINGLE_STEPPER_ENABLE = 9,
D3D12XBOX_DRIVER_HINT_GPU_SINGLE_STEPPER_ENABLE = 10,
D3D12XBOX_DRIVER_HINT_7_CONTEXT_ENABLE = 11,
D3D12XBOX_DRIVER_HINT_OPTIMIZE_GPU_BLOCK_MEMORY_PRIORITIES = 12,
D3D12XBOX_DRIVER_HINT_DEBUG_BREAK_ON_SHADER_COMPILATION = 13,
D3D12XBOX_DRIVER_HINT_REDUCE_KICKOFF_CONTEXT_ROLLS = 14,
D3D12XBOX_DRIVER_HINT_LEGACY_TILE_MODE_SELECTIONS = 15,
D3D12XBOX_DRIVER_HINT_ENABLE_D3D12_DMA_CMDQUEUE_FENCE_VALIDATION = 21,
D3D12XBOX_DRIVER_HINT_CORRUPT_CMD_BUF = 22,
D3D12XBOX_DRIVER_HINT_DEBUG_DUMP_RESOURCE_DATABASE = 23,
D3D12XBOX_DRIVER_HINT_SET_DCC_CLEAR_CACHE_HASH = 24,
D3D12XBOX_DRIVER_HINT_MINIMAL_INSTRUMENTATION_TIMING_CAPTURE = 27,
XBOX_DRIVER_HINT_VRAM_SPILL_ENABLE = D3D12XBOX_DRIVER_HINT_VRAM_SPILL_ENABLE,
XBOX_DRIVER_HINT_MEMORY_STATISTICS_ENABLE = D3D12XBOX_DRIVER_HINT_MEMORY_STATISTICS_ENABLE,
XBOX_DRIVER_HINT_STALL_STATISTICS_ENABLE = D3D12XBOX_DRIVER_HINT_STALL_STATISTICS_ENABLE,
XBOX_DRIVER_HINT_SYSMON_STATISTICS_ENABLE = D3D12XBOX_DRIVER_HINT_SYSMON_STATISTICS_ENABLE,
XBOX_DRIVER_HINT_CONSTANT_BUFFER_OFFSETS_IN_CONSTANTS = D3D12XBOX_DRIVER_HINT_CONSTANT_BUFFER_OFFSETS_IN_CONSTANTS,
XBOX_DRIVER_HINT_CPU_SINGLE_STEPPER_ENABLE = D3D12XBOX_DRIVER_HINT_CPU_SINGLE_STEPPER_ENABLE,
XBOX_DRIVER_HINT_GPU_SINGLE_STEPPER_ENABLE = D3D12XBOX_DRIVER_HINT_GPU_SINGLE_STEPPER_ENABLE,
XBOX_DRIVER_HINT_7_CONTEXT_ENABLE = D3D12XBOX_DRIVER_HINT_7_CONTEXT_ENABLE,
XBOX_DRIVER_HINT_OPTIMIZE_GPU_BLOCK_MEMORY_PRIORITIES = D3D12XBOX_DRIVER_HINT_OPTIMIZE_GPU_BLOCK_MEMORY_PRIORITIES,
XBOX_DRIVER_HINT_DEBUG_BREAK_ON_SHADER_COMPILATION = D3D12XBOX_DRIVER_HINT_DEBUG_BREAK_ON_SHADER_COMPILATION,
XBOX_DRIVER_HINT_REDUCE_KICKOFF_CONTEXT_ROLLS = D3D12XBOX_DRIVER_HINT_REDUCE_KICKOFF_CONTEXT_ROLLS,
XBOX_DRIVER_HINT_LEGACY_TILE_MODE_SELECTIONS = D3D12XBOX_DRIVER_HINT_LEGACY_TILE_MODE_SELECTIONS,
XBOX_DRIVER_HINT_ENABLE_D3D12_DMA_CMDQUEUE_FENCE_VALIDATION = D3D12XBOX_DRIVER_HINT_ENABLE_D3D12_DMA_CMDQUEUE_FENCE_VALIDATION,
XBOX_DRIVER_HINT_CORRUPT_CMD_BUF = D3D12XBOX_DRIVER_HINT_CORRUPT_CMD_BUF,
} D3D12XBOX_DRIVER_HINT
Constantes
| Constante | Descrição |
|---|---|
| D3D12XBOX_DRIVER_HINT_MINIMAL_INSTRUMENTATION_TIMING_CAPTURE | Sem carimbos de data/hora para chamadas de alta frequência em capturas de tempo, para baixa sobrecarga |
| D3D12XBOX_DRIVER_HINT_VRAM_SPILL_ENABLE | Preterido |
| D3D12XBOX_DRIVER_HINT_MEMORY_STATISTICS_ENABLE | Preterido |
| D3D12XBOX_DRIVER_HINT_STALL_STATISTICS_ENABLE | Preterido |
| D3D12XBOX_DRIVER_HINT_SYSMON_STATISTICS_ENABLE | Preterido |
| D3D12XBOX_DRIVER_HINT_CONSTANT_BUFFER_OFFSETS_IN_CONSTANTS | Preterido |
| D3D12XBOX_DRIVER_HINT_CPU_SINGLE_STEPPER_ENABLE | Preterido |
| D3D12XBOX_DRIVER_HINT_GPU_SINGLE_STEPPER_ENABLE | Preterido |
| D3D12XBOX_DRIVER_HINT_7_CONTEXT_ENABLE | Preterido |
| D3D12XBOX_DRIVER_HINT_OPTIMIZE_GPU_BLOCK_MEMORY_PRIORITIES | Preterido |
| D3D12XBOX_DRIVER_HINT_DEBUG_BREAK_ON_SHADER_COMPILATION | Preterido |
| D3D12XBOX_DRIVER_HINT_REDUCE_KICKOFF_CONTEXT_ROLLS | Preterido |
| D3D12XBOX_DRIVER_HINT_LEGACY_TILE_MODE_SELECTIONS | Preterido |
| D3D12XBOX_DRIVER_HINT_ENABLE_D3D12_DMA_CMDQUEUE_FENCE_VALIDATION | Preterido |
| D3D12XBOX_DRIVER_HINT_CORRUPT_CMD_BUF | Preterido |
| D3D12XBOX_DRIVER_HINT_DEBUG_DUMP_RESOURCE_DATABASE | Preterido |
| D3D12XBOX_DRIVER_HINT_SET_DCC_CLEAR_CACHE_HASH | Preterido |
| XBOX_DRIVER_HINT_VRAM_SPILL_ENABLE | Preterido |
| XBOX_DRIVER_HINT_MEMORY_STATISTICS_ENABLE | Preterido |
| XBOX_DRIVER_HINT_STALL_STATISTICS_ENABLE | Preterido |
| XBOX_DRIVER_HINT_SYSMON_STATISTICS_ENABLE | Preterido |
| XBOX_DRIVER_HINT_CONSTANT_BUFFER_OFFSETS_IN_CONSTANTS | Preterido |
| XBOX_DRIVER_HINT_CPU_SINGLE_STEPPER_ENABLE | Preterido |
| XBOX_DRIVER_HINT_GPU_SINGLE_STEPPER_ENABLE | Preterido |
| XBOX_DRIVER_HINT_7_CONTEXT_ENABLE | Preterido |
| XBOX_DRIVER_HINT_OPTIMIZE_GPU_BLOCK_MEMORY_PRIORITIES | Preterido |
| XBOX_DRIVER_HINT_DEBUG_BREAK_ON_SHADER_COMPILATION | Preterido |
| XBOX_DRIVER_HINT_REDUCE_KICKOFF_CONTEXT_ROLLS | Preterido |
| XBOX_DRIVER_HINT_LEGACY_TILE_MODE_SELECTIONS | Preterido |
| XBOX_DRIVER_HINT_ENABLE_D3D12_DMA_CMDQUEUE_FENCE_VALIDATION | Preterido |
| XBOX_DRIVER_HINT_CORRUPT_CMD_BUF | Preterido |
Comentários
Usado principalmente para o desenvolvimento interno do driver.Requisitos
Cabeçalho: d3d12_xs.hPlataformas compatíveis: consoles XBOX Series
