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This path is for teams shipping one title across XBOX Series X|S consoles and Windows (PCs and handhelds) — an XBOX Play Anywhere game. Players buy once and play on any of their devices, with shared saves and entitlements.
Is this the right path for you? Pick this if you want one product that spans console and PC. If you only target one, the XBOX Series X|S or Windows & ROG XBOX Ally paths are more focused. Using Unreal or Unity? Start at Unreal or Unity.

Before you start

Make sure the following are in place. If anything is missing, go back to the Home guided path.
  • ID@XBOX onboarding complete — see ID@XBOX onboarding.
  • Dev PC ready — Visual Studio, Windows SDK, and the GDK installed. See Setup & install.
  • Both target environments available — an XBOX Series X|S dev kit and a representative Windows device.
  • Partner Center product with both console and desktop/handheld device rows checked (this is what makes it Play Anywhere).

Build & develop

GDK & Engines

One codebase, console + PC.

Cross-device parity

Feature and performance parity.

Packaging

Package for console and Windows.

MicrosoftGame.config

Declare both device families.

Console features

Quick Resume, DirectStorage, Smart Delivery.

Cross-save

Shared saves across devices.

Add services

XBOX Services

Identity, presence, social, cross-save.

PlayFab

LiveOps, economy, multiplayer.

Publish

Overview

Publishing basics.

XBOX Requirements

XR compliance.

Certification

Cert process for both device families.

Store listing

One product page, Play Anywhere badge.

Pricing

Pricing.

Ratings

Age ratings.

Optimize & reference

Optimize

Profilers, diagnostics, and performance tools.

API References

Gaming Runtime, XBOX Services, and platform APIs.
Last modified on August 21, 2026