Plan the port
GDK & engines overview
How the GDK slots into your engine’s platform layer.
XBOX Series X|S targeting
Series X|S capabilities, memory, and features.
Graphics: DirectX 12
Map your renderer to DirectX 12 on XBOX.
Input
XInput / Windows.Gaming.Input mapping.
Storage & I/O
DirectStorage, Quick Resume, Smart Delivery.
Identity & services
XBOX Services and PlayFab for identity, saves, multiplayer.
Then continue with the shared workflow
General porting workflow
Tooling, checklists, packaging.
Your engine
Unreal, Unity, Godot, and more.
Publishing your port
Cert, XR, and store submission.
