타이틀에 Multiplayer Servers 사용
Enables the multiplayer server feature for a title.
Allowed entity token types: title
Error codes
This operation may return the following PlayFab errors:
| Error | Code |
|---|---|
| APINotEnabledForGameClientAccess | 1082 |
| CannotEnableMultiplayerServersForTitle | 1443 |
| MultiplayerServerBadRequest | 1382 |
| MultiplayerServerForbidden | 1384 |
| MultiplayerServerInternalServerError | 1387 |
| MultiplayerServerUnauthorized | 1383 |
| MultiplayerServerUnavailable | 1388 |
| ProductDisabledForTitle | 1609 |
인증
This API requires an Entity Session Token, available from the Entity GetEntityToken method.
본문
Enables the multiplayer server feature for a title and returns the enabled status. The enabled status can be Initializing, Enabled, and Disabled. It can up to 20 minutes or more for the title to be enabled for the feature. On average, it can take up to 20 minutes for the title to be enabled for the feature.
Enables the multiplayer server feature for a title and returns the enabled status. The enabled status can be Initializing, Enabled, and Disabled. It can up to 20 minutes or more for the title to be enabled for the feature. On average, it can take up to 20 minutes for the title to be enabled for the feature.
The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
관련 항목
Multiplayer Manager를 사용하여 게임 초대 보내기멀티플레이어 FAQ 및 문제 해결Game Chat 2 C++ API 사용타이틀에 큐 통계 표시PFMultiplayerServerListBuildAliasesAsync