Rejoindre un lobby en tant que serveur
Preview: Join a lobby as a server entity. This is restricted to client lobbies which are using connections.
Allowed entity token types: game_server
Error codes
This operation may return the following PlayFab errors:
| Error | Code |
|---|---|
| LobbyBadRequest | 13007 |
| LobbyDifferentServerAlreadyJoined | 13014 |
| LobbyDoesNotExist | 13000 |
| LobbyDoesNotUseConnections | 13017 |
| LobbyIsNotClientOwned | 13016 |
| LobbyRateLimitExceeded | 13001 |
| LobbyServerAlreadyJoined | 13015 |
Autorisations
This API requires an Entity Session Token, available from the Entity GetEntityToken method.
Corps
Preview: Request to join a lobby as a server. Only callable by a game_server entity and this is restricted to client owned lobbies which are using connections.
Preview: Request to join a lobby as a server. Only callable by a game_server entity and this is restricted to client owned lobbies which are using connections.
A field which indicates which lobby the game_server will be joining. This field is opaque to everyone except the Lobby service.
The game_server entity which is joining the Lobby. If a different game_server entity has already joined the request will fail unless the joined entity is disconnected, in which case the incoming game_server entity will replace the disconnected entity.
The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
The private key-value pairs which are visible to all entities in the lobby but can only be modified by the joined server.At most 30 key - value pairs may be stored here, keys are limited to 30 characters and values to 1000.The total size of all serverData values may not exceed 4096 bytes.
Sujets connexes
Quitter un lobby en tant que serveurMettre à jour un lobby en tant que serveurRejoindre des lobbiesMéthode PlayFabMultiplayerServer.JoinLobbyAsServerLobby