// { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }
DEFINE_GUID(GAMEINPUT_HAPTIC_LOCATION_NONE, 0x00000000, 0x0000, 0x0000, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00);
// { 0xc2, 0x07, 0xc7, 0x08, 0xbb, 0x66, 0x6c, 0x40, 0xa8, 0x4a, 0xdf, 0xe0, 0x85, 0x12, 0x0a, 0x92 }
DEFINE_GUID(GAMEINPUT_HAPTIC_LOCATION_GRIP_LEFT, 0x08c707c2, 0x66bb, 0x406c, 0xa8, 0x4a, 0xdf, 0xe0, 0x85, 0x12, 0x0a, 0x92);
// { 0x77, 0x0b, 0x5a, 0x15, 0xb2, 0x8b, 0xdb, 0x40, 0x86, 0x90, 0xb6, 0xd4, 0x11, 0x26, 0xdf, 0xc1 }
DEFINE_GUID(GAMEINPUT_HAPTIC_LOCATION_GRIP_RIGHT, 0x155a0b77, 0x8bb2, 0x40db, 0x86, 0x90, 0xb6, 0xd4, 0x11, 0x26, 0xdf, 0xc1);
// { 0x96, 0xd8, 0xe4, 0x8d, 0x59, 0x55, 0x81, 0x40, 0x86, 0xe5, 0x17, 0x24, 0xcc, 0x07, 0xc6, 0xbc }
DEFINE_GUID(GAMEINPUT_HAPTIC_LOCATION_TRIGGER_LEFT, 0x8de4d896, 0x5559, 0x4081, 0x86, 0xe5, 0x17, 0x24, 0xcc, 0x07, 0xc6, 0xbc);
// { 0x57, 0xb5, 0x0c, 0xff, 0xf5, 0x3a, 0x6b, 0x40, 0x8b, 0x0f, 0x55, 0x5a, 0x2d, 0x92, 0xa2, 0x20 }
DEFINE_GUID(GAMEINPUT_HAPTIC_LOCATION_TRIGGER_RIGHT, 0xff0cb557, 0x3af5, 0x406b, 0x8b, 0x0f, 0x55, 0x5a, 0x2d, 0x92, 0xa2, 0x20);