For more information about interacting with Game Saves storage systems, see the following articles.
- For debugging Game Saves and a deeper investigation of it, see: Manipulating Game Saves.
- For Game Saves storage through the device UI/UX, see Managing Game Saves through the device.
Console-specific local storage system
Persistent local storage (PLS) is a special local storage system available on the console. This storage system doesn’t map directly to Game Saves; however, consider PLS when designing content‑distribution solutions. For more information, see Local storage on XBOX console.Limits and quotas
The maximum data that a user can save for each title is 256 MB. This limit also applies to machine provider storage. You can contact your Developer Partner Manager (DPM) to get a storage extension for their title. To find out how much storage remains in a title, call the appropriate “get quota” API, shown as follows.- GameSaveFiles: XGameSaveFilesGetRemainingQuota
- GameSaves: XGameSaveGetRemainingQuota
Reference API documentation
- XGameSave (API contents)
- Functions
- XGameSaveFiles (API contents)
- Functions
