The REST and SignalR APIs documented here are more complex than the client SDKs. Consider using the Lobby C++ SDK or Matchmaking C++ SDK instead, unless those SDKs don’t meet your needs.
Members
entityCount number optional
The number of entities currently in the shared session. This number can’t exceed
8.
Example: 2
status string
The status of the response. See all possible ResponseStatus values here.
Example: Success
traceId string
A W3C TraceContext trace-id.
The client should log this field so it can be included if you need to send a bug
report to the PlayFab team.
Example: 4bf92f3577b34da6a3ce929d0e0e4736
See also
- Type SharedSessionRequest
- Server method AddEntityToSession
- Server method RemoveEntityFromSession
- Real-time messages SignalR Hub
- Real-time messages for Lobby and Matchmaking APIs
