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The REST and SignalR APIs documented here are more complex than the client SDKs. Consider using the Lobby C++ SDK or Matchmaking C++ SDK instead, unless those SDKs don’t meet your needs.
The Lobby and Matchmaking services offer a real-time messages feature, which enables individual game clients to subscribe to receive messages from these services. Game clients subscribe for messages over a persistent SignalR WebSocket connection. To learn more about the scenario as a whole, see the conceptual documentation for Lobby and Matchmaking real-time messages. To use this feature, game clients will first need to implement a SignalR client that connects to the SignalR Hub for real-time messages. Once connected, the clients can subscribe to resources they would like to receive messages for.

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Last modified on August 4, 2026