OnNetworkChanged
Reference for the OnNetworkChanged event on PlayFabMultiplayerManager in the Party Unity SDK, raised when the connected Party network’s state changes.
Occurs when the Network changes. When this event fires you must move all the players to the new network, specified in the newNetworkID so the players can continue to communicate.
Last modified on August 10, 2026
Related topics
Class PlayFabMultiplayerManagerPartyNetworkDescriptorChangedStateChangeXNetworkingConnectivityHintChangedCallbackXNetworkingRegisterConnectivityHintChangedXNetworkingUnregisterConnectivityHintChanged