OnDataMessageNoCopyReceived
Reference for the OnDataMessageNoCopyReceived event on PlayFabMultiplayerManager in the Party Unity SDK, raised for zero-copy incoming data messages.
Occurs when a data message is received.
Last modified on August 10, 2026
Related topics
Class PlayFabMultiplayerManagerOnDataMessageReceivedPartyMessageReceivedOptionsPartyLocalEndpoint::SendMessagePartyDataBuffersReturnedStateChange