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Build and grow marketplaces, virtual economies, progression, and user-generated content that scale with your players.

Learn Economy v2

What is PlayFab Economy?

A tour of PlayFab’s monetization platform.

What is Economy v2?

The current generation of PlayFab Economy.

Catalog quickstart

Create items in your catalog end-to-end.

Inventory quickstart

Grant items to a player’s inventory.

Tutorial: Crafting game

Build a small crafting game with catalog and inventory.

Catalog and currencies

Catalog overview

Configure the items available in your game.

Content types and item properties

Model your items with content types, tags, and properties.

Fraud prevention

Redemption and receipt validation quickstart.

Virtual currencies

Create and manage virtual currencies.

Unity + Android IAP

Set up in-app purchases in Unity on Android.

Player inventory

Inventory overview

Track item ownership across a player’s account.

Grant an item

Add an item to a player’s inventory.

Marketplaces

Marketplace integrations

Connect your game to real-world storefronts.

Marketplace redemption

Redeem external purchases into your title.

Error handling

Handle marketplace errors robustly.

Sales and promotions

Bundles

Sell groups of items together.

Targeted offers

Personalize offers by segment.

Segment actions

Run monetization actions on player segments.

User-generated content

UGC overview

A safe, community-driven content ecosystem.

UGC moderation

Review and moderate player-created content.

UGC quickstart

Enable UGC on your title.

Publish your first UGC item

Walk through publishing an item as a player.

Pricing

Meters overview

How Economy usage is metered.

Inventory reads

Read-side inventory metering.

Inventory writes

Write-side inventory metering.

Catalog meters

Catalog-specific metering details.

Consumption best practices

Reduce cost for high-volume economy titles.
Last modified on August 10, 2026