Skip to main content
Returns if the user is connected to cloud. The user can be disconnected from cloud when calling PFGameSaveFilesAddUserWithUiAsync() without network access and the user chooses PFGameSaveFilesUiSyncFailedUserAction::UseOffline in the PFGameSaveFilesUiSyncFailedCallback. The user can also be disconnected from cloud at anytime if another device becomes the active device. When disconnected from cloud, PFGameSaveFilesAddUserWithUiAsync() can be called again if you want to try connect to the cloud. It will show the failure UI again if the network is still offline. No need to re-init gamesave but you can if desired. While disconnected from cloud, PFGameSaveFilesUploadWithUiAsync() will not do anything but return E_PF_GAMESAVE_DISCONNECTED_FROM_CLOUD in the async completion even if there’s network access.

Syntax

Parameters

localUserHandle   PFLocalUserHandle Local user whose quota to return. isConnectedToCloud   bool*
output
Set to true if the user is connected to cloud

Return value

Type: HRESULT Result code for this API operation.

Requirements

Header: PFGameSaveFiles.h

See also

PFGameSaveFiles members
Last modified on September 11, 2026