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Securely login a game client from an external server backend using a custom identifier for that player. Server Custom ID and Client Custom ID are mutually exclusive and cannot be used to retrieve the same player account.

Syntax

Parameters

serviceConfigHandle   PFServiceConfigHandle PFServiceConfigHandle returned from PFServiceConfigCreateHandle call. secretKey   char*
In_z
Title Secret Key used to authenticate the service request. request   PFAuthenticationLoginWithServerCustomIdRequest* Populated request object. async   XAsyncBlock*
Inout
XAsyncBlock for the async operation.

Return value

Type: HRESULT Result code for this API operation.

Remarks

This API is available on Win32, Linux, and macOS. When the asynchronous task is complete, call PFAuthenticationServerLoginWithServerCustomIdGetResult to get the result.

Requirements

Header: PFAuthentication.h

See also

PFAuthentication members
Last modified on August 3, 2026