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Get the result from a PFAuthenticationLoginWithGooglePlayGamesServicesAsync call. The PFEntityHandle will always be returned, but the additional info in the PFAuthenticationLoginResult is only returned if a buffer is provided.

Syntax

Parameters

async   XAsyncBlock*
Inout
XAsyncBlock for the async operation. entityHandle   PFEntityHandle*
output
PFEntityHandle which can be used to authenticate other PlayFab API calls. bufferSize   size_t The size of the buffer for the result object. buffer   void*
*Out_writes_bytes_to_opt(bufferSize,bufferUsed)
Byte buffer used for the Login result value and its fields. result   PFAuthenticationLoginResult
optional, library-allocated output
Pointer to the LoginResult object. bufferUsed   size_t*
optional output
The number of bytes in the provided buffer that were used.

Return value

Type: HRESULT Result code for this API operation. If the service call is unsuccessful, the result will be E_PF_ENCRYPTION_KEY_MISSING, E_PF_EVALUATION_MODE_PLAYER_COUNT_EXCEEDED, E_PF_GOOGLE_O_AUTH_ERROR, E_PF_GOOGLE_O_AUTH_NOT_CONFIGURED_FOR_TITLE, E_PF_INVALID_GOOGLE_PLAY_GAMES_SERVER_AUTH_CODE, E_PF_INVALID_GOOGLE_TOKEN, E_PF_INVALID_GOOGLE_TOKEN, E_PF_PLAYER_SECRET_ALREADY_CONFIGURED, E_PF_PLAYER_SECRET_NOT_CONFIGURED, E_PF_REQUEST_VIEW_CONSTRAINT_PARAMS_NOT_ALLOWED or any of the global PlayFab Service errors. See doc page “Handling PlayFab Errors” for more details on error handling.

Remarks

If the PFAuthenticationLoginWithGooglePlayGamesServicesAsync call fails, entityHandle with be null. Otherwise, the handle must be closed with PFEntityCloseHandle when it is no longer needed. If returned, ‘result’ is a pointer within ‘buffer’ and does not need to be freed separately.

Requirements

Header: PFAuthentication.h

See also

PFAuthentication members
Last modified on August 3, 2026