IGameInputReading::GetUiNavigationState
Gets the UI navigation input state from the reading.Syntax
Parameters
state _Out_Type: GameInputUiNavigationState* A pointer to a GameInputUiNavigationState structure to fill with navigation data.
Return value
Type: bool Returnstrue if the reading contains UI navigation state; false otherwise.
Remarks
This method was available in v1 and v2 but was removed in v3. UI navigation state was provided via the GameInputUiNavigationState struct, mapping gamepad and keyboard input to navigation actions for menu interaction. It was removed in v3 as part of the consolidation of the reading kind model.Version History
See also
Deprecated GameInput API membersGameInputUiNavigationState
IGameInputReading
