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Represents a meta command. A meta command is a Direct3D 12 object representing an algorithm that is accelerated by independent hardware vendors (IHVs). It’s an opaque reference to a command generator that is implemented by the driver. The lifetime of a meta command is tied to the lifetime of the command list that references it. So, you should only free a meta command if no command list referencing it is currently executing on the GPU. A meta command can encapsulate a set of pipeline state objects (PSOs), bindings, intermediate resource states, and Draw/Dispatch calls. You can think of the signature of a meta command as being similar to a C-style function, with multiple in/out parameters, and no return value.

Requirements

Header: d3d12_xs.h or d3d12_x.h
Library: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family

See Also

ID3D12Pageable
Last modified on August 20, 2026