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An interface from which many other core interfaces inherit from. It indicates that the object type encapsulates some amount of GPU-accessible memory; but does not strongly indicate whether the application can manipulate the object’s residency.

Remarks

For more details, refer to Memory Management in Direct3D 12 and the MakeResident method reference.

Requirements

Header: d3d12_xs.h or d3d12_x.h
Library: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family

See Also

Core Interfaces Creating Descriptor Heaps ID3D12DeviceChild
Last modified on August 20, 2026