Syntax
Parameters
ppFences [in]Type: ID3D12Fence *const * An array of length NumFences that specifies the ID3D12Fence objects. pFenceValues [in]
Type: const UINT64 * An array of length NumFences that specifies the fence values required for the event is to be signaled. NumFences
Type: UINT Specifies the number of fences to be included. Flags
Type: D3D12_MULTIPLE_FENCE_WAIT_FLAGS Specifies one of the D3D12_MULTIPLE_FENCE_WAIT_FLAGS that determines how to proceed. hEvent
Type: HANDLE A handle to the event object.
Return value
Type: HRESULT This method returns an HRESULT success or error code.Remarks
To specify a single fence refer to the SetEventOnCompletion method. If hEvent is a null handle, then this API will not return until the specified fence value(s) have been reached.Requirements
Header: d3d12_xs.h or d3d12_x.hLibrary: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family
