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Creates a constant-buffer view for accessing resource data.

Syntax

Parameters

pDesc [in, optional]
Type: const D3D12_CONSTANT_BUFFER_VIEW_DESC *
A pointer to a D3D12_CONSTANT_BUFFER_VIEW_DESC structure that describes the constant-buffer view. DestDescriptor [in]
Type: D3D12_CPU_DESCRIPTOR_HANDLE
Describes the CPU descriptor handle that represents the start of the heap that holds the constant-buffer view.

Return value

Type: void None.

Requirements

Header: d3d12_xs.h or d3d12_x.h
Library: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family

See Also

ID3D12Device
Last modified on August 20, 2026