Syntax
Parameters
pDesc [in]Type: const D3D12_COMPUTE_PIPELINE_STATE_DESC * A pointer to a D3D12_COMPUTE_PIPELINE_STATE_DESC structure that describes compute pipeline state. riid
Type: const IID & The globally unique identifier (GUID) for the pipeline state interface (ID3D12PipelineState). The REFIID, or GUID, of the interface to the pipeline state can be obtained by using the __uuidof() macro. For example, __uuidof(ID3D12PipelineState) will get the GUID of the interface to a pipeline state. ppPipelineState [out]
Type: void ** A pointer to a memory block that receives a pointer to the ID3D12PipelineState interface for the pipeline state object. The pipeline state object is an immutable state object. It contains no methods.
Return value
Type: HRESULT This method returns E_OUTOFMEMORY if there is insufficient memory to create the pipeline state object. See Direct3D 12 Return Codes for other possible return values.Requirements
Header: d3d12_xs.h or d3d12_x.hLibrary: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family
