Requirements
Header: d3d12_xs.h or d3d12_x.hLibrary: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family
A descriptor heap is a collection of contiguous allocations of descriptors, one allocation for every descriptor.
Related topics
ID3D12DescriptorHeap::GetDescSetDescriptorHeapsD3D12_DESCRIPTOR_HEAP_DESCGetCPUDescriptorHandleForHeapStartGetGPUDescriptorHandleForHeapStart