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A command signature object enables apps to specify indirect drawing, including the buffer format, command type and resource bindings to be used.

Remarks

To create a command signature, call ID3D12Device::CreateCommandSignature, as described in Indirect Drawing.

Requirements

Header: d3d12_xs.h or d3d12_x.h
Library: d3d12_xs.lib or d3d12_x.lib
Supported Platforms: XBOX Series consoles and XBOX One family

See Also

Core Interfaces ExecuteIndirect ID3D12Pageable
Last modified on August 20, 2026