Who it’s for
Anyone in gaming looking to learn the basics of game accessibility for the first time, or solidify what they already know — designers, producers, engineers, QA, marketing, and community teams alike.The five modules
1
Introduction to Gaming and Disability
A basic understanding of how gameplay is assessed through the lens of accessibility. Outlines standard game elements and mechanics that commonly pose barriers to players with disabilities, and the impact those barriers have.
2
Disability Community Collaboration for Accessible Design
“Nothing about us without us.” How to involve the Gaming and Disability Community throughout development, how to connect with them, and best practices for collaborative sessions.
3
Gaming Assistive Technologies
Common hardware and software assistive technologies that players use. Approaches for supporting existing AT or providing novel in-game tools when it isn’t practical to integrate directly.
4
Accessibility Best Practices for Games and Platforms
A summary of the guidance in the XBOX Accessibility Guidelines, how each XAG is structured, and how to navigate the XAGs to find guidance for your specific game features.
5
Accessibility Best Practices for Gaming Hardware
For hardware and peripheral developers — design approaches for bespoke accessibility products (like the XBOX Adaptive Controller) as well as for standard controllers, consoles, headsets, and packaging.
