Acp
This topic provides descriptions and examples of the flowgraphs that are used to direct the Audio Control Processor (ACP).
Overview of adpcm
Adaptive Differential Pulse Code Modulation (ADPCM) is a lossy compression format.
Overview of audio
Video games engage three senses in users: sight, touch, and hearing.
Getting into shape: best practices for
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Comparison of XBOX one software
This topic describes how the Audio APIs in the XBOX One Software Development Kit were changed for Microsoft Game Development Kit (GDK).
Overview of XBOX series x|s audio
Use this feature to decode audio for XBOX Series X|S consoles.
Overview of shape
A key component of the XBOX One audio system is the Scalable Hardware Audio Processing Engine (SHAPE), which does the following:
Overview of spatial sound
Use spatial sound audio support to add Dolby Atmos for home theater, Dolby Atmos for Headphones, DTS:X for home theater, DTS Headphone:X,…
Wasapi
Client applications can use the Windows Audio Session API (WASAPI) to manage the flow of audio data between the application and an audio…
Overview of single stream opus audio
In this topic, we will walk through the expected code flow about how to use Opus hardware accelerated decoding on XBOX Series X devices by…
Xapu
This topic provides an overview of the XAPU APIs for Hardware Accelerated Opus file decoding and high-quality sample rate conversion.
Overview of xaudio2
XAudio2 is a low-level audio API architecture that provides a signal processing and mixing foundation for games.
Use xaudio2 to play a sound
Use XAudio2 to load and play a .wav file on XBOX One.
The audio architecture in XBOX one
The audio architecture in XBOX One seeks a balance between the successes and tradeoffs of previous-generation platforms while anticipating…
Xdsp enveloping
In this topic, we will walk through the usage of enveloping as part of performing convolution on XBOX Series X|S devices using XDSP.
Xdsp impulse response reduction
In this topic, we will walk through the usage of impulse response reduction as part of performing convolution on XBOX Series X devices…
Overview of a single stream convolution
In this topic, we will walk through the expected code flow about how to use hardware Convolution reverb on XBOX Series X devices by using…
Overview of a single stream convolution
In this topic, we will walk through the expected code flow about how to use hardware Convolution reverb on XBOX Series X devices by using…
Overview of a single stream fft/ifft
In this topic, we will walk through the expected code flow about how to use hardware for FFT/IFFT on XBOX Series X devices by using one of…
Xdsp
This topic provides an overview of the XDSP APIs.
Overview of xma2
On XBOX One, XMA2 audio decompression is implemented in hardware.
Overview of xwma
xWMA is a subset of the Windows Media Audio (WMA) Professional compression format.
