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This section discusses the audio input and output features of the Microsoft Game Development Kit (GDK).

In this section

Audio overview Describes the capabilities of XBOX one audio. XAPU Provides an overview of the XAPU APIs. XDSP Provides an overview of the XDSP APIs / Convolution Reverb. Spatial sound overview Describes how spatial sound support allows your title to render more immersive audio mixes by enabling both surround and elevation (above or below the listener) audio cues. XAudio2 Describes XAudio2, the low-level API set that has replaced XAudio and DirectSound. SHAPE Provides an overview of the design and the main components (including mix buffers and the DMA, EQCOMP, FLTVOL, XMA, and PCM control blocks) of the Scalable Hardware Audio Processing Engine (SHAPE) hardware. XMA2 Provides an overview of XMA2 compression. xWMA Provides an overview of xWMA compression. WASAPI Provides information about how client apps can use WASAPI to manage the flow of audio data to an audio endpoint device.

See also

Audio API reference Microsoft Game Development Kit
Last modified on August 20, 2026