語法
typedef enum D3D12_FENCE_FLAGS
{
D3D12_FENCE_FLAG_NONE = 0,
D3D12_FENCE_FLAG_SHARED = 0x1,
D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x2,
D3D12_FENCE_FLAG_NON_MONITORED = 0x4,
D3D12XBOX_FENCE_FLAG_DSTORAGE_DEBUG_USE_AFTER_FREE = 0x80,
} D3D12_FENCE_FLAGS
常數
| 常數 | 描述 |
|---|---|
| D3D12_FENCE_FLAG_NONE | 未指定任何選項。 |
| D3D12_FENCE_FLAG_SHARED | 柵欄為共用。 |
| D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER | 柵欄與另一個 GPU 介面卡共用。 |
| D3D12_FENCE_FLAG_NON_MONITORED | 柵欄屬於非監視類型。只有在介面卡不支援監視柵欄,或柵欄與不支援監視柵欄的介面卡共用時,才應使用非監視柵欄。 |
| D3D12XBOX_FENCE_FLAG_DSTORAGE_DEBUG_USE_AFTER_FREE | 待定 |
