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After you onboard your organization to ID@XBOX and Partner Center, you can access these secure resources with your Microsoft Entra credentials. This page lists where to get help and support, download the GDK, reach the developer forums, and engage Microsoft engineering teams.

Get help and support

If you need help or developer support, use these channels:
  • GDK developer forum: Post questions and report issues to the XBOX team at aka.ms/gdkforum.
  • Partner Center support: Open a support ticket from the Partner Center dashboard for account, publishing, and certification help.
  • XBOX Game Development Home: Browse secure documentation and support resources at aka.ms/xgd.
  • Advanced Technology Group (ATG): Request deep-dive engineering help for shipping titles. See ATG engagement.

Primary destinations

XBOX Game Development Home

Central hub for downloads, docs, and dev kit ordering.

GDK download

Get the latest XBOX GDK and XBOX extensions (GXDK).

GDK developer forum

Get help and support. Ask questions and report issues to the XBOX team.

Partner Center

Manage your titles, sandboxes, packages, certification, and store listings.

Samples

The XBOX GDK Samples repository on GitHub contains:
  • Public samples for Win32 and PC GDK development: github.com/microsoft/XBOX-GDK-Samples.
  • Secure (NDA) samples that target XBOX console-specific features such as D3D12.x, GameInput XBOX extensions, and XMemAlloc. These are available through your XBOX Game Development Home portal.

Tools

Hardware

Advanced Technology Group (ATG) engagement

XBOX’s Advanced Technology Group (ATG) is the team of platform engineers that consults directly with shipping titles on systems and graphics deep dives. ATG offers engagement to titles that are committed to shipping on XBOX and willing to share build access. Complete two checklists to start the conversation:
  • ATG Systems Engagement Checklist: Covers your title’s threading model, memory budget, PLM behavior, audio architecture, and target platforms.
  • ATG Graphics Engagement Checklist: Covers your renderer architecture, target frame budget, use of XBOX Series X|S console features (DirectStorage, mesh shaders, sampler feedback, VRS, XDXR), and Series S plan.
Submit both checklists through your Partner Center contact or your account manager.

Next steps

Set up your organization

Connect Entra ID to Partner Center and add your team.

See also

Last modified on August 20, 2026