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This section describes how to configure and implement XBOX services Multiplayer services.

In this section

Multiplayer concepts overview Describes the concepts that are used by Multiplayer systems, including a multiplayer session, Multiplayer Session Directory (MPSD), SmartMatch matchmaking, and Quality of Service (QoS). Configuring the Multiplayer service Describes how to configure the Multiplayer service, which includes configuring session templates, SmartMatch hoppers, and custom invite strings. Multiplayer roles Describes how to define player roles in XBOX services multiplayer. Multiplayer session browse Describes how a user can query for a list of open multiplayer game sessions that are available in your title by using the multiplayer session browse feature. Introduction to calling the Multiplayer service directly Provides an introduction to calling the 2015 Multiplayer API directly instead of using Multiplayer Manager. Migrating an arbiter Describes selecting a new arbiter for 2015 Multiplayer by using either graceful or failover migration. Cross-network multiplayer implementation example: MMO Describes an example of cross-network functionality and flow in a massive multiplayer online game (MMO). Cross-network multiplayer implementation example: multiplayer game Describes an example of cross-network functionality and flow in a traditional multiplayer game or multiplayer online battle arena (MOBA).
Last modified on August 20, 2026