Overview
Debug tracing is useful for:- Monitoring PlayFab SDK requests and responses
- Diagnosing API call failures
- Integrating with custom logging systems
- Adjusting log verbosity per environment (development vs. production)
- Debugging multithreaded issues via thread ID tracking
Enabling and Configuring Tracing
You can enable tracing, set verbosity, and configure where output is sent using the following API calls:Trace Levels
Integrating with Custom Logging Systems
GameLog Helper Function
Trace Callback Example
Initialization
Best Practices
- Verbose in development: Enables comprehensive tracing for debugging and QA.
- Error or Off in production: Reduces performance impact and log volume.
- Centralize logging: Use a unified
GameLogfunction or similar to aggregate logs from PlayFab and other systems. - Debug multithreading: Use the thread ID in logs to identify concurrency issues.
